It has a command to add a set amount of ordinance points to all the ships in your fleet. VengefulJeweddit • 1 yr. Put it in the mods folder and make sure it's tagged in Starsector's launcher. The SetMarketOwner <market_or_location_name> <faction> command can be used to give a market to another faction (including one not currently alive in the sector). 0a 2022/02/17. The following commands are added: SpawnStableLocation: Spawns a stable location in the current star system. Before the Collapse, the S. csv'. With over 1 million mod downloads since launch (4 days ago), it’s clear the game is already a community favourite on Nexus Mods. Hullmods need an entry in hull_mods. (also QoL stuff like QoL pack, Captain's Log and Console commands) After that, I set up like idk, 5-6 faction mods like HMI, Xhan, prv, Kyeltziv, Interstellar Imperium, Scy, Diable, Magellan, Dassault-Mikoyan or ORA. 6 and Starsector 0. Really handy for testing out fleet setups, since you only need to make the desired loadout once for each type of ship. 9. This mod intends to expand the options for high-tech fleet doctrines. json file. innovateBC [optionalChance], if Console Commands will simualte an event. 65f to 0f or something like that Edit: Or use console commands as Tarti mentionedWith the console commands mod you can - WARNING: GOOD LOYAL FOLLOWERS OF LUDD SHOULD NOT LOOK UPON THE UNHOLY NATURE OF THE UNIVERSE AND SHOULD AVOID READING THIS REDACTED TEXT, HAVE A LUDD-BLESSED DAY, PERSON OF INTEREST. Use the console commands mod. 95a] Beyond The Sector - Endless Randomized Systems. Drone replicator. Compatibility improvements I intend to make once other mods update for 0. This mod is not updated for 0. Then type in help for all the command lists. Other mods can add their own console commands or override base commands; instructions for adding custom commands. If you're playing an older version of Starsector then you'll need to download an older version of the console mod as well. 211. Combat Radar. json) and changing the value of maxColonySize. It used to be called Starfarer. Xhan Empire's Pharrek is a very strong frigate. 12. This happens both in a game that was created in 0. (got them from a online name generator. Then deconstructed it to copy it in a hull forge and. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Changes to existing commands: - AddCrew: - No longer accepts a crew XP level argument. json, so make sure you have at least LazyLib 2. 0 WIP 7. View mod page; View image gallery; Combat Chatter. 12. You could add one gate with console command and if you don't want to carry the guilt of cheating, you could delete what. This button appears top of Shut Down. Beware, ships that would normally not be recoverable that are forced to will often have 8+ dmods on it, making the removal of them cost like 5-10x the hull's base price. 7 epta consortium 1. It used to be called Starfarer. On Linux, it's in the starsector directory. You can narrow down the lost by putting in the. It's nearly impossible to make more than the tiniest of changes without corrupting something. Drawback is, beyond optimal operating time, decrease in combat effect at 4x, and not compatible with hardened sybsystems. Look in the settings file for more information. ago. 9a came out), but here is a barely tested, probably extremely buggy dev version to tide everyone over until I can get v3. Put it in the mods folder and make sure it's tagged in Starsector's launcher. csv to register them in. PerfectJayDread • 4 yr. Durable: The machine body is made from high-grade steel which is in good. All planets have a random number of planetary features which increase the number of districts a world can support. With no planetary features, a planet will have no districts. Bruh. Console Commands at Starsector Nexus - Mods and community Description Files 1 Images 1 Videos 0 Posts 20 Forum 2 Bugs 1 Logs Stats chevron_left. 9. ago. The command isn't part of the core mod because it can have unintended side-effects (nothing game-breaking, but there's the potential to create dead spaces where no more storms will ever from). json, you can modify the colony stats there (assuming you play without mods that override these values), and set the maximum colony amount to something different (any number you want afaik; tested it, it works) - you can also remove/adjust the over colony limit penalty, which also works. Removed SpawnFleet command (will rewrite at some point in the future) New commands: - BlockRetreat, prevents a full retreat from being ordered by the enemy. 5 GB of memory for the JRE Heap. . It is divided into four modules; Lost Glory, Vaults of Knowledge, The Sleeper and Virtue of Society. Nothing shows up when searched, and listing all ships from the mod does not yield results either. Yo, felt like some ships were. You can also add alias spawnstableloc to the start of that command to make a permanent alias. Dev mode can be activated by editing settings. thefinn12345 • 7 mo. made AIRetrofit hull-mod be a little more clear on how mush repair speed is slowed. Brighter than the sun. . getMemoryWithoutUpdate. You can replace "stable_location" with whatever you want to spawn if you know the ID of that entity. e – Console Commands for. feel free to suggest more names / name generators. 95. I did everything from step 2 and that didn't help, but if you could remind me where the secret station can be found I'll try again but from step 1 this. Step 2. 258 Online. For the moment I have to check if the latest version of the mod solves the issue. Adds the Anarakis Reparations Society, a duplicitous quasi nation of privateers flying fragile, angular ships designed to avoid fair fights, and capitalize on unfair ones. Industrial revolution let’s you build world monuments on your colonies that give story points…. ) fixes: fixed AIRetrofit hull-mod sometimes not displaying its repair time increase correctly. 95. Or it didnt, i dont know anymore. Those are usually due to Starsector running out of memory while saving, and the console doesn't store much in the save file (just some simple references to things like which market the storage command uses) and uses far less RAM than even the smallest of. Updated to be compatible with Starsector 0. A correct syntax would include type and level i believe, so the command would look like : AddOfficer Steady 2. You can add/remove conditions with AddCondition and RemoveCondition, for example "addcondition farmland_bountiful". Download here. Elevate your Starsector gameplay with the [0. 1. ago. Zym from the Unofficial Starsector Chat discord for being a great help with ideas and balance for the mod. However, it will not work with a LunaLib version less than v1. as the other guy said get the console commands mod go to your market and just type removecondition volatiles_trace Reply reply Passenger009 • Change the "add" with the "remove", now I feels stupid, thanks a lot mate !. weapon_data. 04. An unofficial developer's console for Starsector. use console to switch to dev mode, press ctrl + z and then look for a purple named system on the map. July 23, 2022 Mods 0 Comments ClearCommands Download Integrated with Version Checker Requires Console Commands A small amount of additional console. Not in vanilla,. It happens because too many fleets are in the screen. Open up "campaign. or and mod with industrial evolution it'll be in pretty much the same pathway. If you don't use an IDE, simply run gradlew. The variant ID is case-sensitive, so check your capitalization if the command fails. Its overridden version of List immediately returns if the mod's features are disabled. Next Post [Starsector Mods][0. Here’s what I keep typing AddAgent<Quinx> [1 [Diplomacy]] No idea but usually if you do something like AddAgent <command> it helps you figure out how it works. Starsector/Mods/Ship and Weapon Pack/SWP_OPTIONS. You could also use the Console Commands mod. 05)folder 1. View. ago. Combat Chatter. - Added console command SHUAllHullmods that lets you learn all the standard SHU hullmods (recommended to use if something weird happened). • 4 yr. 0. ago. This is installed just like any regular mod. 1 / 3. Then find the id of the condition follow up with removecondition [id] That works if it is a condition mind you. Simply extract the zip into your mods folder and tag it in the launcher. Adds 1 industry slot. This is installed just like any regular mod. (you have to switch of the “inhabited” thing on the map options in the bottom left) and it will have a hypershunt. For a full list of supported commands enter. Hey so im also having trouble with this quest, i found the captians talking in a bar, went and found the derilect ship, went to another system and found the sierra core, but nothing else past that, the game just keeps telling me to search the system where i found the sierra core but theres nothing else in there, ive even used console commands to search and ive. Then just console command yourself all the money and points you need. Use help AddOfficer for tips on how to use it. 0:00, Download Mod 1:11, Install Mod 2:19, Using Cheats Files: Console Commands Site Link - Download link -. 95. It doesn’t consume it. Code. All the above can be performed with no mods required, not even console commands. Step 3. Op · 2y. Choose from the options below. With the new launcher (written in OpenGL) those classes aren't loaded until you summon the console in combat, so there's a few. Starsector System placement coordinates modding question . instead of manually adding save files yourself, i recommend using the Console Commands mod (and LazyLib, which is required for that to work). I guess that's kinda Rimworld Reply reply. 6 the console can be opened during combat (the COMBAT_CAMPAIGN, COMBAT_SIMULATION, and COMBAT_MISSION contexts), on the campaign map (the CAMPAIGN_MAP context), and in any dialog that has a market attached (the. With Console Commands enabled, pull up the console and enter. The SetMarketOwner command can be used to give a market to another faction (including one not currently alive in the sector). 10 (lw_console) Hyperdrive 2. (If you want more industries, need to change the maxIndustries table right above the previous one too) 13. Can't even find it. Sorry :c. The only thing Starsector would benefit from releasing on steam would be even bigger modsYou can use the console command mod to just spawn the officers you want. properties if you wish for it to use your actual mod folder). The old launcher used Swing, so certain UI classes that the combat pop-up relies on would already be initialized when it needed them. I am using the newest version of Console Commands, running 0. I cannot tell you for sure about such commands, however, boggle's Terra forming mod is a great way to get to your desired planet. 7. Once in the game, you can summon the console with control+backspace and enter your commands. High. Just select the planet you want, then ctrl backspace, and type "addcondition noatmosphere" and "addcondition volatilesplentiful". ago. ii_dictator. Buy space drugs cheap, sell high. There's a zip in the console mod folder containing a second mod with example commands for other modders to learn from. Elevate your Starsector gameplay with the [0. 0 breaking changes. 11. 95a] Console Commands v2021. Legio can hack Daemon ships to use against you but there is a way to get around this. Last post by IceFire. 10 - Version 2021. was a nomadic colony built inside an asteroid to travel the stars and study the universe one system at a time. (got them from a online name generator. Download Links: mutually exclusive, only download one of these. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Multi-threaded downloads. By default it only works on the player's ship, but you can configure it to affect all allied ships, or all ships in combat. The Combat Chatter Mod is an exciting new mod for Starsector that lets you chat with your friends while you fight off the enemy hordes! This mod provides a unique way to keep yourself and your friends informed about the battle brewing around you, and it’s sure to add some excitement to your fights. Elevate your Starsector gameplay with the [0. When you ave the console command mod, open it (for me it’s backspace to open it) and type: help. 2g. - ForceDeployAll, forces your opponent to deploy every ship in their fleet. csv is expected in location StarsectormodsExampleModdataweaponsweapon_data. Author: ALazyWizard. 1a RC3. The command hullmods cost 0 ordnance points. It allows you to requisition any ship or weapon in you blueprints at a (I think) 300% mark up. and oh boy it is terrifying). Dev mode can be activated by editing settings. So I suggest opening the mod file where IBB are from (probably Ship and Weapons Pack) then find the . 2. Load up the game with our mod enabled - since it's a weapon and all weapons are available in mission refits, we don't even need to bother with starting a campaign or using console. Autosave it would handle starting the game as an independent faction. There is a mod that updates the JRE of starsector in the discord server. Scan Those Gates can be safely removed from an active game by running the console command "RemoveScanThoseGates", saving the game, and then removing the mod. Put in 1 to guarantee a chance. 4. addsubmarket open_market. 0:00, Download Mod1:11, Install Mod2:19, Using CheatsFiles:Console CommandsSite Link - Download lin. You can spawn fleets with SpawnFleet. 6. Then use Add Ship command. Consider the extra story points used in this method as the cost, since you s mods are sort of supposed to be final. For a full list of supported commands enter. 2. zip file from the link above, unzip it in your Starsector mods directory, and enable it in the launcher. You might have to use it rather liberally, depending on what you're trying to fit, but it works great. Scan Those Gates can be safely removed from an active game by running the console command “RemoveScanThoseGates”, saving the game, and then removing the mod. See the OPTIONS. Just remember to leave devmode after the action, it clutters up many interaction menus with „dev“ stuff. I mean what this is perfectly normal I just got super lucky. Game build is 0. New starting options when used without Nexerelin, including Pirate and Luddic Path. It can be brought up through a simple Ctrl+backspace command. This update adds two commands to address the modular ship crash that has been popping up as of late: Spoiler: click to expand. I'm playing with the Console Commands mod and the Terraforming mod in my current campaign, and I would like to terraform several of my barren worlds into terran worlds, but it requires water to be added to the planet, which can only be done with the Ismara's Sling on a water world/frozen world or an Asteroid Processing structure on an orbital. How to navigate mod menu without numpad (on 80% or 60% keyboards)?This fixes a few more issues with the console mod in 0. Spawning Instructions. zip(Console Commands v2023. log for more info. 1. 5GitHub page. ago. There probably is, I just don't know of one. With an alias, spawnstableloc will work as shorthand for the full command. you can get get the gown without console codes. 95a-RC10 (the hotfix that was released earlier today) or you won't be able to enable this mod! Check starsector. I've also tweaked settings to make sure VSync isn't messing with anything and it didn't make much of a difference. With console commands you can turn on DEVMODE which you can use to unlock the gates when you interact with them. In "starsector-coredataconfigsettings. 14 Dassault-Mikoyan Engineering 1. csv. • 1 yr. r/starsector • 19 days ago. The goal is to improve the QoL involved in travel as much as possible without disrupting normal gameplay more than necessary. As mentioned, the console command mod includes a survey option. AdvancedGunneryControl - Allows you to customize how your weapon groups behave on auto-fire, with various modes. Dassault Mikoyan has the best command ship, Normandy cruiser, as well as lots of other cool toys. A good idea might be to tweak/mess about with existing star systems to familiarise yourself with the code. Additionally includes some campaign-level content. This gives them back a foothold in the game. Scy Nation's origin and history. I'm putting my last playthrough list as reference. java. . from the list below): Go to the system view and select a planet. As this mod does nothing until its classes are called, there is no harm in leaving it tagged in the launcher at all times even if your currently active mods don't require it. Get the console commands mod and give yourself the cash, crew, and resources to start a colony right away. Using the steps above, this is the list of the ids from the ships in my fleet: ii_matriarch. You can check where goods are sold the cheapest and bought for the highest by pressing the “F1” key on any good. Put it in the mods folder and make sure it's tagged in Starsector's launcher. An unofficial developer's console for Starsector. 04. 10 - Version. The console commands mod on the forums seems to be what you're looking for. Starsector, especially with mods involved, can use a lot of System RAM when saving or loading games. Ashes of the Domain is a megamod centered on greatly enhancing and extending the colony-building aspect of the game. 5. I'd really like to play through the Story again, but going through the early game without gates at this point is just going to feel tedious. 10 Needs more info Priority: Not set: Needs more info: 1: Console Commands v2021. 2- Extract the archive into your Starsectormods folder - Open the game launcher and enable the mod in the Mods section. This mod adds a developer's console to Starsector that can be summoned with control+backspace. list specials. Leave a Reply Cancel reply. 1a RC3. Realistic Combat does not crash or interfere any mod and works on all content mods by overriding the Starsector damage code and changing the base stats of both vanilla and modded weapons, projectiles, missiles, beams, and non-station ships once the game loads. Once in the game, you can summon the console with control+backspace and enter your commands. A few feel good mods which always feel great: -Audio Plus. I've seen some folks say it is the CONCORD mod, it is faction mods, and some people say that it is just the current version of the game that is to blame. If you go to settings. /gradlew (on Linux/Mac) in a command prompt or terminal and Gradle will do all of the work of compiling and assembling the mod for you. It doesn't know or care if. Is there a console command for spawning a Cryosleeper?. First off devmode needs to be enabled, either via the console command "devmode" or via the settings file. IrresponsibleWanker • 1 yr. ii_ardea. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. I've been running the Beyond The Sector mod (as well as Nexerelin) in version 0. Ships. This mod has LunaSettings integration, but it is optional. Nexerelin Support (For both Corvus and Random sectors mode) Commissioned Crews Support. if nothing shows up, you may be missing a mod that adds. It's not showing up in any lists from the console commands mod, any ideas? It's listed as euteck for console command purposes. It gives the player the ability to make a decision to go to a specific location to hire a specific officer. As a destroyer-sized class the Salvage Rig receives a 25% salvage bonus from its Salvage Gantry hullmod compared to the 10% salvage bonus on the Frigate sized Shepherd class. The solution is obviously to use the console command mod and delete / scuttle ur original starting fleet, as the easiest method. 1a] Console Commands v2021. Systems with cryosleepers present will have green names. r/starsector • Just did my first expedition beyond the Core Worlds. 2. 25 Mod, the choice for serious players seeking advanced features and customization options. It also adds dependency tags to mod_info. r/starsector. Top 2% Rank by size. · 2y. Download Second Wave Options v0. NullPointerException. json and setting element "devMode":true. csv . For a full list of supported commands enter ‘help. Re: How to remove (s) mods / s-mods /smods. All the portraits were generated using Severian Void's Stable Diffusion model for Starsector portraits, using images of each AI core as a base. You can try the [MagicLib_listRequirements] command to see when they'll spawn. I did this with a new game because I thought it was not save game compatible, same issue. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. Diable Avionics 3. 3c — Install colony item on ships!. But what i want is to spawn one, not locate. It's older than the "regular version" (Console Commands (3. weapon file and a weapon_data. You can then select which mod (s) you want to run with in the launcher. You get the blueprint to make the ship instantly. 95a] Controllable Domain Mothership. I was using the industrial evolution mod - it adds a bunch of new buildings and conditions - just remove the non-vanilla conditions and the code will be perfect. via console commands mod) and press K, it will give you 25000 credits per each keypress:Ow! Okay, okay, i will work! I'll build anywhere! Ooh, can't do that, sir. MagicLib. Combat Chatter. Step 2: Add it to the game. While the commands themselves aren't case sensitive, arguments are. . - to do that, just go through the. OrganEntrepreneur • 1 yr. Weapon sounds and music ripped straight from the Halo games. Click on the planet (or sun or astroid) within the system you want to edit. Common Radar. I don't. For a full list of supported commands enter. under602known. [W] button. Make sure you make a backup first, in case you do anything wrong. Mod Authors: v1. csv is section on planets. It gives the player the ability to make a decision to go to a specific location to hire a specific officer. Re: [0. Hi. Starsector > Mods > [0. However, it will not work with a LunaLib version less than v1. Step 4: Type SetMarketOwner <market_or_location_name> <faction>. Autosave. In the campaign, objectives are space structures found in star systems, which can only be built at stable locations. I recommend using a mod manager like SMOL or MOSS. If I try storageclear ships it says no such command. Beware however, as the mod appears to be incompatible with an unknown number of mods (“any mod that also edits X file”) including Nexerelin. This update adds an AddStoryPoints command. - Automatically log the location of Comm Relays located outside the Core Worlds. - Removed console command support (most functionality ported to GUI functions) - Change ignore hotkeys to use g rather than i - Updated salvageable ship intels to use the ship sprite as the icon rather than the map iconStep 2. In general I recommend against installing mods on your first playthrough, the game is complex enough as it is. Run list specials and pick whatever BP you want. This (along with many other settings) can be changed by running the Settings command. iirc the code you're looking. Failed to execute command "addofficer aggressive 6" in context CAMPAIGN_MAP. "list blueprints" to list all the game's available bps and bp packages. Tip: Using the command console mod, you can "restore" an extinct faction to life by assigning them control of a market (colony). An unofficial developer's console for Starsector. Step 1: Download the Command Console mod. Cool: Regulates. log for more details". More D-mods to ruin the lives of degenerate scavengers like you. * Fleet intros can have a static effect. 95. getId(), -0. Integrated with Version Checker and Console Commands (enter "help starship_legends" for a list of commands). Yes you can modify the save file. 95a as well as a fresh one that was just created in 0. zip(Console Commands 3. 1a. StormGod is a part of that second mod.